Posts tagged dune

Virtual Libraries

Last week I finally managed to slog through the last remaining issues required to implement Virtual Libraries, and since it’s quite a milestone (slated for dune 1.7), I’d like to share my excitement for this feature. The feature itself is nothing new to old timers, but I think that dune now manages to present it in a much more polished way. Besides, OCaml is enjoying a recent uptick of new users, so perhaps a little review might be useful. I find that it is always helpful to have at least a high level understanding of how a build feature works to use it effectively.

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Extension Points - Ppxlib & Dune Update

In a previous post, I’ve described what are the latest technologies used to construct and package ppx rewriters. In just eight months a couple important changes have occurred that require ppx authors to react. In this post, I’d like to describe these changes and demonstrate how to update your ppx rewriters to keep up with them.

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What’s coming in Dune 1.1.0?

Now that 1.0.0 has been released, the team took a break from dune affairs. However, now we’re back to work, and although we’re working at a more relaxed pace, we still have some interesting features in store. Most of these were already planned for quite a while, but simply had to be delayed to get 1.0.0 out of the door. Hopefully this post convinces the reader that it was worth the wait.

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Configurator Reborn

With dune 1.0 around the corner, there’s a pressing need to create some hype raise awareness of the upcoming features. In this post, I’d like to talk about one such transition: the move to dune’s own configuration kit called configurator. Since the library itself is still fairly new, I’ll first introduce configurator itself and show what problems it attempts to solve.

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jbuilder (dune) Beta 17

The 17th beta of jbuilder represents a few months of development. While that’s a bit longer than our usual release cycle for these betas, we do have a larger release than usual. So I’ve decided to write up a little post in addition to just posting the usual change log. I’ll talk about some important new features, and some less important ones as well. A couple of things that I’ll omit are bug fixes and experimental features as this blog post is already long.

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